Thursday, 8 December 2011

Planning

1.) Character development evidence


Sophia Wenzler – Sophia did drama GCSE so we thought she would be a good person to choose to play the main character. She took the role seriously and made filming a lot easier as she was comfortable in front of the camera. In the trailer, we wanted to portray Sophia Wenzler as a naive, immature, stubborn person whose pride is important to her. She won’t take no for an answer, and does everything her way. It’s Sophia’s idea to go to the woods and she makes her friends go with her, and acts like she didn’t make them come. She likes people to think she’s brave, but yet she’s still childlike and irresponsible.





Maddy Urban – Maddy also did well in drama GCSE so was also a good person to use as one of the characters. However she wasn’t so comfortable in front of the camera, so wanted a smaller role. We didn’t give her many lines to say in the trailer, however I think the characteristics of her protagonist comes across well. In the trailer, Maddy is more sensible but follows the crowd, she doesn’t want to miss out on what her friends are doing, yet she is terrified and won’t leave and still tags along. She doesn’t show much common sense, but we can see she is just a teenager who wants to stay with her friends. She is silly and immature and does not say no to her friends. We wanted to portray her as more scared and can become easily agitated and angry.


Peter Simkin – Peter is a friend who wanted to take part in filming the trailer and had the idea to film it in the woods that we did end up using. He, like Sophia and Maddy, did drama GCSE however didn’t want a major role in the trailer so is mainly in the trailer as voice over’s, or behind the home video camera. In the trailer, Peter’s character is just there for the fun of it, and thinks of going to the woods as ‘something to do’. He always tags along when someone is doing something, he doesn’t take life or anything to seriously and is always up for having fun and sees what they are doing in the woods as something to do and fun. He doesn’t believe the rumours in the woods and believes nothing’s going to happen to them, he mocks Sophia Wenzler’s naivety also.

Nick Blackwell – Nick Blackwell is a friend who also was excited to partake in the trailer. He lives in Caversham, which is where we filmed The Woods, so made it easy to get hold of him when we needed to film. Once told the script, he wanted to be the murderer at the end of the trailer, so isn’t featured very much until the end. Originally the murderer had a larger part to play in the trailer, but the script was changed around quite a lot so ended up only having a few seconds right at the end. Nick didn’t mind about this as this version of the trailer is more effective for the horror genre.



2.) Genre conventions to be included and how these meet audience expectations

Horror Conventions



The genre we have chosen is horror, so we are including horror conventions to our teaser trailer to meet the audiences expectations. We believe that when you watch a horror, you expect to see the conventions of, dark lighting, to create an eerie atmosphere, a thrilling location which in its self is scary. Quick, fast paced shot movements to build tension, music that fits with the genre, script and whats going on in the scene, to add to the scariness of the scene and film to make it even more horrifying. Typical music that appears each time in horror films when somethings about to happen, such as the iconic Jaws music. And also characters wondering off on there own, simply making them an easy target, and making the film slightly predictable which a lot of horror films are. Yet still highly enjoyable and exciting. We are going to add some of these conventions to our teaser trailer. We are adding thrilling music that appears throughout the trailer, but becomes louder at the end when the scary part appears. Also heartbeat music, that creates a tense and horrifying atmosphere. Also dark lighting, with night vision in some parts, and a scary location, which is the woods. Also quick shots, to build the tension at the end. One of the characters walking off into the woods on there own, allowing the audience to know, something will happen to that character, but yet will still be shocking, thrilling and exciting. We are going to add these conventions to our teaser trailer because we believe these conventions will meet the audiences expectations of horror conventions.

3. Organization of Actors

Saturday 17th September

We started filming our trailer with all four of our actors, Sophia Wenzler, Maddy Urban, Peter Simkin and Nick Blackwell.

Tuesday 20th September

We continued to shoot at the same location and finish shooting that day. With all four of our actors.

Thursday 13th October

We took pictures of two of our actors, Peter Simkin and Maddy Urban  to put into our character development

Wednesday 19th October

We took photos of the other two actors Sophie Wenzler and Nick Blackwell.

Monday 31st October

We took photos for the magazine and poster, which only consisted of one of the actors Sophia Wenzler.

4.) Organisation of costumes with images, separated into characters and justification of how they suit the genre


For our trailer, we wanted to keep the characters as realistic as we could. All along we were basing our trailer on the trailer for The Blair Witch Project, so we looked closely at the costumes and props that were used for that trailer. We told our actors to come to filming in their own casual clothes that they would feel comfortable in filming in, and would normally wear on a day to day basis. We did this because we wanted to keep the trailer for the film as realistic as possible. The trailer was filmed in the woods, so it would have looked out of place and wouldn’t have fitted the genre if we had dressed them up in smarter clothes. The actors in our trailer are meant to be camping in these woods so, in real life, would have come to the woods dressed in warm but casual clothing which is what we purposely asked them to do.

5.) Organisation of props with images and written justification of how they suit the genre



We are not planning to use props, because the location of our teaser trailer was woods and we thought that not adding props would keep the trailer as realistic as possible. We chose to do this because our film is mainly home camera style, similar to The Blair Witch Project which we used as a model. The only props we plan to use are objects that you would find in woods, such as, sticks, logs and so on. Our characters will have bags, which will be a prop to a certain extent but will just be carried, and not a visual motif or have significant meaning in anyway. The few props that we are going to be using will suit the genre, because woods fit in with a horror genre. Woods have conations of spooky, scary, thrilling and many other horror conventions, and the props we use will be found in the woods, which suit the genre, horror. Apart from the characters bags that in a sense dont suit the genre, but suit the film, because as we are trying to keep it realistic as possible, people would have bags with them.  
A stick that will be used when walking around the woods
A log in the woods that the characters will sit on in some scenes when talking


A rucksack that Peter had on him when in the woods, to add to the realistic, camping story line


6.) Location recce; photographs of locations considered and those chosen with written justification for appropriateness



These are the woods next to Rotherfield at The Henley College. We were thinking about filming our trailer of The Woods here, as it would be easily accessible for all of the actors we used as they all go to Henley College. The woods here were open and did have a lot of space where the main filming would have been done, as the first photo shows, which would have been good for the scene in the trailer when Sophia is sat down on the log being filmed by Peter. However, we didn't use this location as there was quite a lot of litter around from the students in the college, and as the woods were quite open, a lot of light was let in during the day so would have been too bright to film in. They would have been more suitable to film in when it was dark but as they were on the college grounds we wouldn't have been able to stay and film there as late as we would have needed to. There were also quite a few buildings around the woods from the college site and local houses, so it was difficult to find areas in the woods where the buildings weren't in the shot in the background. This would have made the trailer look more staged and less realistic, which is not how we wanted the trailer to come across.


7.) Storyboard; evidence of drafting required


First draft








Second draft






We changed the layout of our story board thinking it would be easier, but as we started we found our old layout was better and more convient.


Final draft











8.) Shot list






No.

Shot Distance

Angle

Movement

Subject (person/prop etc)

Location

1    

 0.03

Close up

Eye level/mid shot

Tracking

Sophia

No props

Woods

2      0.12                                     

Close up

Two person mid shot

Tracking

Maddy/Sophia

No props

Woods

3       0.17

Establishing shot

High/mid angle

Point of view shot

Panning

No subject

No props

Woods



4     

0.25

Long shot

High/mid angle

Still shot

Sophia

Log

Woods

5

0.40

Long shot

Mid angle

Tracking

Sophia

Stick

Woods

6

0.46

Long shot

Mid angle

Still shot

Sophia

No props

Woods

7

0.51

Medium close up

Eye level/mid angle

Tracking

Maddy/Peter

Peters bag

Woods

8

0.54

Long shot

Mid angle

Panning

Sophia

No props

Woods



9

0.59

Close up

Eye level

Tilt

Sophia

No props

Woods

10

1.04

Medium close up

Mid angle/two person

Tilt

Sophia/Nick

No props

Woods






9.) Shooting script; evidence of drafting required

First draft


Script

Sophia – (Serious tone) Were in the forest now, and were gonna find out what this is all about. (Slightly shouts) Keep walking Peter.

Sophia – What do you think Maddy?

Maddy – (Scared tone) I don’t wanna do this really, I don’t think we should be here.

Sophia – I’ve heard from quite a few people, (pause) like people come in here and never come out.

Maddy – (Sarcastic tone) Off you go then, on your own.

Sophia – Yeah I will go off on my own, (slightly angry tone) you two just stay here.

Peter – (Sarcastic tone) Were stay here, while you go off on your own, (small pause) in the woods.

Sophia – Yes, you’ll stay here.

Maddy – (Scared, worried tone) Ok, it’s been like two hours now, and we still haven’t found her, I don’t wanna be here anymore.

Second draft



Shooting Script


Sophia Wenzler – (Serious tone) Were in the forest now, and were gonna find out what this is all about. (Slightly shouts) Keep walking Peter.


Camera movement – Hand help camera, panning along with them, two shot, close up, mid-eye level shot, Sophia holding the camera.


Sophia Wenzler – What do you think Maddy?


Camera movement - Hand help camera, panning along with them, mid-eye level shot, Sophia Wenzler holding the camera, slight angle, extreme close up of main character and close up of Maddy Urban.


Maddy Urban – (Scared tone) I don’t wanna do this really, I don’t think we should be here.


Camera movement – (same shot as before) Hand help camera, panning along with them, mid-eye level shot, Sophia Wenzler holding the camera, slight angle, extreme close up of main character and close up of Maddy Urban.


New scene


Sophia Wenzler– I’ve heard from quite a few people, (pause) like people come in here and never come out.


Camera movement – long shot of main character, Sophia Wenzler sat on log, main character in center frame, slightly tilted down, high angle shot.


New scene


Maddy Urban – (Sarcastic tone) Off you go then, on your own.


Camera movement – Pans with main character, Sophia Wenzler, long, mid shot.


Sophia Wenzler – Yeah I will go off on my own, (slightly angry tone) you two just stay here.


Camera movement – Pans as main character, Sophia Wenzler gets up, tilting the camera upwards, still a long shot, mid shot, pans with main character Sophia Wenzler.


Peter Simkin– (Sarcastic tone) Were stay here, while you go off on your own, (small pause) in the woods.


Camera movement -  Still panning with main character Sophia Wenzler, long, mid shot.


Sophia Wenzler – Yes, you’ll stay here.


Camera Movement – Follows/pans with main character Sophia Wenzler out the scene, long, mid shot.


New scene


Maddy Urban – (Scared, worried tone) Ok, it’s been like two hours now, and we still haven’t found her, I don’t wanna be here anymore.


Camera movement – Pans in front of Maddy Urban and Peter Simkin following them infront, close up, mid-eye level shot.

Third draft

Shooting Script


Sophia Wenzler (Serious tone)



Were in the forest now, and were gonna find out what this is all about. (Slightly shouts) Keep walking Peter.



Camera movement – Hand help camera, panning along with them, two shot, close up, mid-eye level shot, Sophia holding the camera.



Sophia Wenzler



What do you think Maddy?



Camera movement - Hand help camera, panning along with them, mid-eye level shot, Sophia Wenzler holding the camera, slight angle, extreme close up of main character and close up of Maddy Urban.



Maddy Urban (Scared tone)



I don’t wanna do this really, I don’t think we should be here.



Camera movement – (same shot as before) Hand help camera, panning along with them, mid-eye level shot, Sophia Wenzler holding the camera, slight angle, extreme close up of main character and close up of Maddy Urban.



New scene



Sophia Wenzler



I’ve heard from quite a few people, (pause) like people come in here and never come out.



Camera movement – long shot of main character, Sophia Wenzler sat on log, main character in center frame, slightly tilted down, high angle shot.



New scene



Maddy Urban (Sarcastic tone)



Off you go then, on your own.



Camera movement – Pans with main character, Sophia Wenzler, long, mid shot.



Sophia Wenzler



Yeah I will go off on my own, (slightly angry tone) you two just stay here.



Camera movement – Pans as main character, Sophia Wenzler gets up, tilting the camera upwards, still a long shot, mid shot, pans with main character Sophia Wenzler.



Peter Simkin (Sarcastic tone)



Were stay here, while you go off on your own, (small pause) in the woods.



Camera movement - Still panning with main character Sophia Wenzler, long, mid shot.



Sophia Wenzler



Yes, you’ll stay here.



Camera Movement – Follows/pans with main character Sophia Wenzler out the scene, long, mid shot.



New scene



Maddy Urban (Scared, worried tone)



Ok, it’s been like two hours now, and we still haven’t found her, I don’t wanna be here anymore.



Camera movement – Pans in front of Maddy Urban and Peter Simkin following them infront, close up, mid-eye level shot.
No more dialogue from this point, from now on it cuts to Sophia running across the woods, and then the final scene with Sophia in front of the tree with Nick standing behind. 



10.) Planning of use of soundtrack and how it will fit into script


For our sound track we wanted a scary sort of sound to come in and out of the teaser trailer throughout, a heartbeat sound and foot steps to make the running parts of teaser trailer to be more realistic and the sound to be clearer. We researched free downloadable music links and looked on a few websites to try and find the music that suited best the genre, fitted perfectly into the script and the trailer. The heartbeat sound will fit in with the script because its not over powering and doesntt take over the speech in the teaser trailer, but creates tension and helps build the teaser trailer. The scary, fast paced and slow paced music we wanted to add also fits in with the script and trailer because once again it suits the genre and also creates tension and makes it thrilling. We managed to find some of the sounds we wanted on a website but the files were inaccessible and we couldnt open them, as they were saved as a different file type. So we had to do more research till we managed to find the sounds we wanted and that we think fitted perfectly with the script. We also didnt like a lot of the sounds on the websites and thought they didntt fit within our script as well as the ones we chose did.



These were some of the sounds we listened to and researched to see if they would fit our trailer and genre.

From the link:
Heartbeat sounds
Breathing
Screams





11.) Evidence of drafting for layout of film poster




We used Publisher at the beginning to create the film poster and tried out several different variations of how we laid out the text and the image on the page.




At first, we were going to use this layout, however getting some audience feedback from other people our age, who we are ultimately targeting the magazine at, said they didn't think it looked professional enough. We then decided to re draft it to make it look more realistic. From our audience feedback we also found out that it wasn't eye catching enough, and the colours didn't stand out enough.



Even though we decided to keep the black and white colour scheme for the film poster, we wanted to make it look more professional and realistic so included some credits along the bottom of the page, like we'd seen in other film posters such as this Star Trek poster. We also changed the font of the the text 'The Woods' to the font that is used in the trailer as we thought this helped indicate that it is a poster for a horror film. We also changed the names of the actors/actresses at the top of the film poster from all 4 of them, to only Sophia Wenzler. We did this as she is the main character and we wanted to show that. We also wanted this to attract
people to the magazine as up and coming or famous actors name's are usually written at the top of the poster, like in this film poster for 'Shrink.' In our audience research we found that a famous actor/actress would make someone watch a film more than any of the other options, we thought we should try to make the poster look like we were using a famous actor, to attract people to watch the film.






We tried out moving around the font from the bottom of the page to the centre right of the page, however we kept The Woods font the same as before. We then included a tag line of 'don't go into the woods' near the top of the page which also adds to the horror genre. We also changed the release date of the film from the first draft to just 'coming soon' as we felt that this would add some suspense as to when the film would be coming out, making the audience look out for the release date on T.V or in magazines and remember it more.





We then changed the image we originally used to a more striking, eye catching image of Sophia being dragged through the woods. This image we thought was more appropriate to use as it was of a better quality than the first image, as that was a print screen from the trailer, and this image has more conventions of a horror image. We used fake blood on her head to indicate that she has been injured, giving a little bit of the trailer plot away, and her facial expression is screaming, showing that she is scared and in danger. 




12.) Evidence of drafting for layout of film magazine front cover





When drafting for our film magazine front cover, we used this Star Trek cover as a rough guideline. We kept our fonts basic and block colours, and also included offers and prizes on the cover to attract customers and our target audience. In our film magazine cover we put the mast head at the top of the page in block capitals with the 'magazine' text within the M, similar to the mast head in the Star Trek cover. We also put the title of the film at the bottom of the page, however we had missed out quite a lot of typical things on a magazine cover, for example a bar code and website for the company.















14.) Production schedule



10/10/11
Morning
Afternoon
Evening
Monday
Filming – Caversham woods – Alice


Tuesday



Wednesday

Filming - Caversham woods – Alice

Thursday



Friday

Filming - Caversham woods – Alice

Saturday


Filming - Caversham woods – Alice
Sunday





17/10/11
Morning
Afternoon
Evening
Monday



Tuesday
Editing – College – Jordan & Alice


Wednesday



Thursday
Editing – College – Jordan & Alice


Friday

Editing – College – Jordan & Alice

Saturday



Sunday




24/10/11
Morning
Afternoon
Evening
Monday



Tuesday
Editing – College – Jordan & Alice


Wednesday



Thursday
Editing – College – Jordan & Alice


Friday

Editing – College – Jordan & Alice

Saturday



Sunday






31/10/11
Morning
Afternoon
Evening
Monday



Tuesday
Editing – College – Jordan & Alice


Wednesday



Thursday
Editing – College – Jordan & Alice


Friday

Editing – College – Jordan & Alice

Saturday



Sunday




7/11/11
Morning
Afternoon
Evening
Monday
Finished editing


Tuesday



Wednesday



Thursday



Friday



Saturday



Sunday




15.) List and images of hardware used (camera, tripod etc)



These are pictures of the camera that we used to do the filming. We borrowed it from The Henley College. The camera was useful as it was small, light and easy to carry and move around. The camera had the right settings to use for filming our trailer, for example the night vision effect that we used for several scenes in our trailer, which was good for the horror genre we were using.


These are pictures of the tripod we used when filming. The camera screwed in to the top of the tripod, making it easy to film panning shots. We used the tripod for some scenes in the trailer, such as when Sophia is running across the woods. The tripod gave the scenes a more realistic, professional look and we used it when we thought it was approriate. We didn't need the tripod for most of the scenes however as most of the trailer is filmed by the characters themselves, showing the audience the events from their own point of view. We felt that this way of filming would have been more appropriate considering the film story line.

16.) List and images of software used (editing packages, Photoshop etc)




We used Adobe Premiere Pro to edit our teaser trailer and put it all together. We used Premiere Pro to import the video we had recorded and started editing it on the software. After a while it was quite easy to pick up Premier Pro and start creating a good trailer. We learnt how to cut, edit, move clips about and edit the sound, make things brighter, darker, louder and quieter. We had trouble making some of the clips brighter because of the darkness of the video.









We used Publisher to create our magazine front cover and our poster. We created the poster and magazine from scratch following posters from other films and taking ideas from different ones, and the same with the front cover of the magazine. We found it hard creating a good poster that looked realistic and good enough. Also the same problem with the magazine front cover, it was hard to get it looking realistic and not fake. We used a lot of the tools on publisher to come up with a magazine front cover and poster and explored a lot of publisher whilst doing it.



We used PowerPoint while making our teaser trailer, we used PowerPoint to create the text that is included in our teaser trailer. We had to create the text on PowerPoint then copy into Paint to edit it and make it fit properly, then imported into Premier Pro. We also used PowerPoint to create the critics part that we included in the beginning of the teaser trailer to make it more realistic. We found it easy using PowerPoint throughout making our teaser trailer as we were already very familiar with what PowerPoint does.









We used paint while making the teaser trailer to edit the text we put in throughout the teaser trailer. We also used paint to edit the Universal Studios image at the start, and also the critics opinions we added at the start also. This was quite hard to edit it on paint, as importing it to Premier Pro was hard because we had to get the sizing correct so it fitted in the space on the Premier Pro software.










We used paint while making our poster for our products, we used Photoshop to edit our image to black and white and then change part of the image to colour allowing the red blood to show through. Making a strong image for our poster. Photoshop was quite hard to use and we found it was more trial and error and when we created something we liked, we saved it and kept it. 




17.) If working in a group, allocation of roles need to be evident



Allocation of roles;


Group members, Jordan Beasley and Alice Grimshaw


 Alice Grimshaw


·        Filmed teaser trailer





Research


               


·         Detailed research into x2  teaser trailers (number 1 on checklist)


·          Detailed research into x3 film posters (number 2 on checklist)


·         Detailed research into x2 film magazine front covers (number 3 on checklist)


·         Detailed genre specific research x3 teaser trailers (number 4 on checklist)


·         Research into inspirational practitioner(s) that influence you (number 8 on checklist)


·         Detailed research into target audience including questionnaires/interviews/focus groups/find your tribe/ (number 11 on checklist)


·         Institutional context research into film companies and YouTube (number 13 on checklist)


·         Film classification research (number 14 on checklist)                       





Planning





·         Organisation of costumes with images, separated into characters and justification of how they suit the genre (number 4 on checklist)


·         Storyboard; evidence of drafting required (number 7 on checklist)


·         Evidence of drafting for layout of film poster (number 11 on checklist)


·         Evidence of drafting for layout of film magazine front cover (number 12 on checklist)


·         Gannt chart/timeline. This should include the following: Rough cut, Draft ancillary texts with completed research, Final film, uploaded onto blog, Draft evaluation, uploaded onto blog, Final evaluation and work completed (number 13 on checklist)


·         List and images of hardware used (camera, tripod etc) (number 15 on checklist)


·         Final Ideas and Proposal (number 19 on checklist)





Production and Post production





·         Photographs of filming; behind the scenes shots (number 1 on checklist)


·         Variety of high quality photographs for film poster (number 2 on checklist)


·         Variety of high quality photographs for film magazine front cover (number 3 on checklist)


·         Final teaser trailer (number 7 on checklist)


·         Final film poster (number 8 on checklist)


·         Final film magazine review (number 9 on checklist)





Evaluation





·         In what ways does your media product use, develop, or challenge forms and conventions of real media products? (at least 9x still shots analysed) (number 1 on the checklist)


·         How did you use new media technologies in the construction and research, planning and evaluation stages? (Images with evaluation of digital equipment used for whole process). (number 4 on the checklist)





Jordan Beasley





·         Detailed research into x3  teaser trailers (number 1 on checklist)


·          Detailed research into x2 film posters (number 2 on checklist)


·         Detailed research into x3 film magazine front covers (number 3 on checklist)


·         Detailed genre specific research x2 teaser trailers (number 4 on checklist)


·         Reflection on learning from teaser trailers with links to own teaser trailer production (number 5 on checklist)


·         Reflection on learning from film posters with links to own film poster (number 6 on checklist)


·         Reflection on learning from film magazine front covers with links to own film magazine front covers (number 7 on checklist)


·         Research into sound tracks (N.B sound tracks must be from copyright free sources) (number 9 on checklist)


·         Research into the most popular (largest) target audiences for films (number 10 on checklist)


·         Reflection and analysis on learning from audience research clearly stating who your target audience are (age, ethnicity, gender, socio-demographic groups, nationality/region, distribution, sexuality, psychographic profiling) (see brief for questions). (number  12 on checklist)





Planning





·         Character development evidence (number 1 on checklist)


·         Genre conventions to be included and how these meet audience expectations (number 2 on checklist)


·         Organisation of actors; call sheet/diary of when they are required* (number 3 on checklist)


·         Organisation of props with images and written justification of how they suit the genre (number 5 on checklist)


·         Location recce; photographs of locations considered and those chosen with written justification for appropriateness (number 6 on checklist)


·         Shot list (number 8 on checklist)


·         Shooting script; evidence of drafting required (number 9 on checklist)


·         Planning of use of soundtrack and how it will fit into script (number 10 on checklist)


·         Production schedule (number 14 on checklist)


·         List and images of software used (editing packages, Photoshop etc) (number 16 on checklist)


·         If working in a group, allocation of roles need to be evident (number 17 on checklist)











Production and Post Production





·         Continued audience feedback; rough cuts and drafts (number 4 on checklist)


·         Discussion of media theories applicable to opening sequence (number 5 on checklist)


·         Still photos of the editing process with written support (number 6 on checklist)





Evaluation





·         How effective is the combination of your main product and ancillary texts? (number 2 on checklist)


·         What have you learnt from the audience feedback? (post-it notes, interviews, photographs) for all productions (main and ancillary task) (number 3 on checklist)



18.) Final idea's and proposal
Final ideas


For our trailer we have come up with our final idea through exploring other idea’s and choosing this as the best. We plan to do a 1 minute and 20 second clip that is recorded in home camera style, similar to our inspirations, ‘The Blair Witch Project’ and ‘Paranormal Activity’. We chose to do this because we believe it’s different but still conveying the codes and conventions of horror, and what our target audience expect to see. Our trailer will start with three friends entering the woods, talking about the mystery, that is, people go into the woods, and they don’t come out. Unexplained disappearances that have been occurring for years, yet these three friends still go in and record what they find. One of the friends wonders off into the woods on her own as she has a disagreement with her two friends. She then goes off on her own. The trailer jumps back and forth from home camera style to being filmed properly in different shots, and camera angles. The camera follows her as she’s off on her own, and then running away from something or someone that you do not yet see. The camera returns back to her two friends looking for her and saying they don’t want to be here anymore, and know something strange is going on. It then turns back to the other character and you see her crouching down under a tree, the shots are fast and keep cutting, showing her gradually standing up, and behind her, all being filmed in night vision, a man is stood behind her.


Proposal

For our trailer we are going to go to Clayfield Copse, Caversham, Reading. Alice is going to film our trailer with four of our characters, Sophia Wenzler, Maddy Urban, Peter Simkin and Nick Blackwell. On Monday 10/10/11 we are going to film for the first time in the morning, were we plan to get the majority of the trailer done. On Wednesday 12/10/11 afternoon we plan to go back and film more as we will not have enough time in the morning too. Friday 14/10/11 afternoon we plan to go back and get the final parts to our trailer filmed, Saturday 15/10/11 evening, we are going back to film the last part in the dark and film in night vision. By this time we should have finished filming everything and have enough film to work with and edit and make our trailer. We plan to have four weeks editing, and meet up three times a week for 1 hour and 25 minutes a time and plan to have finished editing by Monday 7/11/11.

No comments:

Post a Comment